Experience
Senior Cinematic Designer
Aug 2025 - Present
Cloud Imperium Games
Manchester
I am currently working on CIG’s upcoming cinematic FPS experience, Squadron 42. This AAA quality title features a cast of incredible actors, including Mark Hamil, Gary Oldman and Gillian Anderson.
I am responsible for delivering final-quality cinematics, which includes camera work, lighting of characters and environments, animation of hard-surface models, colour grading and post processing effects.
The cinematics are rendered in 4k inside a proprietary game engine, based off CryEngine, and are either used live or modified using video editing software, depending on needs i.e. in-game cinematics vs. marketing assets or trailers.
Advanced Game Designer (Cinematics)
Feb 2023 - Present
Supermassive Games
Guildford
I worked across the cinematics for 3 released titles and the upcoming Directive 8020 from pre-production through to master quality levels, both in a Cinematic Designer and a Camera Artist capacity.
Cinematic design work might involve anything from rough white-boxing of levels to implementing placeholder character data.
Camera Artist work involves basic block-outs and framing of shots right through to final camera lock edits.
In addition to the in-game cinematic work, I was also solely responsible for creating and rendering cinematics from the engine for use in trailers.
Game Designer (Cinematics)
Feb 2022 - Feb 2023
Supermassive Games
Guildford
Working closely with the Game Director, and given ownership of specific levels, the task was to use cinematics to convey the emotions and messages we want the player to understand. The design and implementation of cinematics needed to feel natural and blend seamlessly with the gameplay.
In addition, I demonstrated good soft skills with initiative, teamwork and the ability to organise myself and others when working to deadlines.
Game Developer
Jan 2020 - Jan 2022
National Film and Television School
Beaconsfield
Working primarily in Unity and Maya to develop Harp Song, a Bafta Nominated game pitch.
The 15-minute vertical slice of this game, was developed by myself and one other person. Working on both the design and programming side, the ambition was to raise funding for this project.
The game was showcased at EGX in 2021.
More information on this project, can be found on the Harp Song page of my portfolio.